package oo.shootgame;

public class Bullet extends Plane{
	private int yspeed=3;
	private int xspeed=2;
	public Bullet(int x,int y){
		image=ShootGame.bullet;
		width=image.getWidth();
		height=image.getHeight();
		this.x=x;
		this.y=y;
	}
	public void xstep1(){
		x-=xspeed;
	}
	public void step(){
		y-=yspeed;
	}
	public void xstep2(){
		x+=xspeed;
	}
	public void beestep(){
		y+=yspeed;
	}
	public void bigbstep(){
		y+=yspeed-1;
	}
	
}
